Diverse World Builder

I’m a skilled game designer with a keen interest in embracing new challenges. My background encompasses a two-year tenure as an Associate Game Designer at Blizzard, where I made contributions to Blizzard’s Unannounced Project, a AAA studio survival game. During my tenure, I was instrumental in developing intricate systems, processes, and numerous Points of Interest (POIs). I specialize in the meticulous design, construction, and scripting of levels or independent games with immersive gameplay experiences. Leveraging my analytical acumen, player insight, and creative flair, I excel in crafting captivating in-game and out-of-game experiences that resonate with players. Moreover, I thrive in collaborative environments, adeptly working alongside interdisciplinary teams and leveraging all available tools to innovate and refine player-centric designs.

PROJECTS