Narrative Direction & Level Design

In my personal project, I crafted a narrative and level design centered around a cathedral evoking the atmospheric essence found in Fromsoft games, characterized by darkness, challenge, and a sense of foreboding. Beginning with Unreal Engine 5, I laid out the initial workshop design, then refined and integrated final assets using the Fortnite Editor. My primary focus throughout was on creating obstacles, puzzles, and gameplay dynamics tailored to accommodate both PvP and PvE encounters. I wanted the player to feel the grandiose air while going through the gameplay.

Narrative Direction

When developing the cathedral, my aim was to capture the grandeur that the level would evoke. I envisioned ample gamespace to not only accommodate the main path but also offer multiple choices for players to reach the end state. The backdrop involved the emergence of a subterranean culture following the impact of a meteorite. This culture believed in the manifestation of magic from the site, fostering the growth of a religious cult and civilization. However, after centuries, the inhabitants began to undergo a transformation, warping into monstrous forms, believed to be a curse stemming from the meteorite.

Concept Design

Once I finalized the narrative and gathered references, I started on the paper design phase to visualize the desired appearance of the area, prioritizing game flow to ensure an enjoyable player experience. Employing 2D software, I crafted the architectural layout of the building, ensuring accuracy before adding organic touches by hand to soften the area's rigidity. Given the expansive space, I incorporated ample cover areas, sneaky pathways, and potential trap locations to enhance player engagement, whether in PvP or PvE scenarios.

Blockout Phase

Throughout the block out phase, I translated the initial concept into the envisioned gamespace. After testing the level, I iterated to refine and enhance various aspects. For instance, I decided to remove the second-floor library that connected two rooms. This adjustment was made to elongate the level and elevate half of the building, creating a clear separation between standard gameplay and the entrance to the boss area.

Switching from Unreal 5 to Fortnite Editor

After finishing the blockout phase, I transitioned the project to the Fortnite Editor for further development. Leveraging the same engine facilitated a seamless transfer, and I aimed to utilize the editor as a means to integrate this level into the Fortnite universe. By replacing the blockout with existing art assets, I enhanced the level's visual appeal and immersion. When incorporating cover elements and various puzzles, I carefully selected assets that complemented the narrative to maintain coherence. Lastly, I incorporated visual effects (VFX) to amplify the magical ambiance, adding an extra layer of immersion to the experience.

Final Product